Showing posts with label inspiration. Show all posts
Showing posts with label inspiration. Show all posts

Thursday, March 11, 2010

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From Alex Adriaansens

An archival project by Art+Com conceptualized in the mid nineties. It has only ben realized partly.
The project relates VR and archives, and something that is more common now, web2.0 concepts, like video and image contributions of the audience to the archive.

http://www.artcom.de/index.php?option=com_acprojects&page=6&id=26&Itemid=115&details=0&lang=en

There is a nice video on the website that explains the project more clearly.

Tuesday, February 23, 2010

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The future vision



Is an interesting point of view of the world.
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Inspiration for Archive Bomb

War of the Worlds episode on Radiolab. It's a good analogy for the archive bomb idea we've been developing. Below is a summary from the website:

WAR OF THE WORLDS

An examination of the power of mass media to create panic. In Radio Lab's very first live hour, we take a deep dive into one of the most controversial moments in broadcasting history - Orson Welles' 1938 radio play about Martians invading New Jersey. And we ask: Why did it fool people then? And why has it continued to fool people since? From Santiago, Chile to Buffalo, New York to a particularly disastrous evening in Quito, Ecuador.

Wednesday, February 17, 2010

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Game Inspiration

These two games came up in my mind after all the things we mentioned during the brainstorm.

The Game is interesting because by changing the perspective only you can guide your puppet through the maze. It is a different way to think of interaction, just change the perspective.



Flow is game that has an organic feel to it. Through the many layers you can let your creature eat what you desire. What you eat creates the growth of your creature creating a personal connection to it.
Flow Game

Just some interesting interaction to maybe think about.

Tuesday, February 16, 2010

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analog AR

As touched upon in the previous post, people have been augmenting reality way before there was this fetish for computer vision.

Here is Where: a project that rediscovers (lackluster) physical locations through historical accounts. New York Times article that describes the project.

“It’s sort of a reverse scavenger hunt,” he said. “Trying to find things that aren’t there.”


Other things to look at could be shamanism or other rituals in which people initiate this accessing of information that is not there. (Often this refers to the physical perceptible reality.) More to come.

Monday, February 15, 2010

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AR Games

Some examples of AR in Gaming:

Always Something Somewhere Else - This game can be played anywhere outside in the world. It is a sort of scavenger hunt, and there is an audio narrative that goes with the game. It is about exploring your environs, finding something new, and connecting to a greater shared experience about being in the world. There is this platform, Mediascapes developed by University of Bristol, for developing GPS games for smart phones.

Uncle Roy All Around You - By Blast Theory, this game is played "online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total stranger." It connects physical and virtual space and two different roles for different players.