Showing posts with label shauna. Show all posts
Showing posts with label shauna. Show all posts

Tuesday, March 2, 2010

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Round 02 - Shauna

Yesterday I presented two first concepts with illustrative examples within the domains of physical browsing and ritual, what I call library2.0 and mixed slow rituals, respectively. The starting points were again the group vision we developed as a team and the criteria I developed last week. In addition, I was very interested in nostalgia for physical space and interaction induced by historical or knowledge artifacts.
5 Criteria from Round 1
1. Continuity of experience (spatial and temporal)
2. Flexible interaction
3. Interfacing the best of the digital and actual world
4. Durable/sustainable
5. Accommodates sociality
Library2.0
Physical/tangible browsing is much more satisfying and potentially more powerful than WIMP browsing. Computer search lacks the spatial and serendipitous qualities that are offered by physically located information. Additionally, the accessibility/visibility of this information can be improved.

On the other hand information mapped in physical space is limited, for example in a library, information is mapped 1:1 in terms of data and organizational system.


Earlier in this project, we talked about the Art of Memory by Frances Yates. In her book, she explains the memory technique of embedding information (words or thoughts) onto imagined objects housed in imagined architectural spaces in the mind. I was intrigued by the notion that the same mental places could be used again and again to house new thoughts and words:
"The same set of loci can be used again and again for remembering different material...the loci are like wax tablets" - The Art of Memory, Frances Yates
The digital revolution created new paradigms for thinking about data and its organization. I take Yate's statement to a literal level and propose that digital information can be projected on physical artifacts. In the figure below, I extend the analogy of books organized on bookshelves. Not only can different data sets be organized in the same space (not simultaneously), but also the organization/classification systems used to present this data.

For example, the archive video content could be organized by arbitrary classification like amount of red content in the videos, by keywords, it could be smart...utilizing neural networks to learn how users want to search.

Johan from Sound and Vision mentioned that the archive was created through a merger of 5 separate archives with different information classification systems. Could a physical-digital archive be a solution to the problem of unifying information?

Continuing with the library analogy, I thought about what a physical-digital archive could look like. With infinity on my mind, I thought of a rolodex going forward and backwards in information space. Perhaps the physical-digital archive could be made of circular shelves, housing blank physical artifacts and the digital information could be projected on the spines. Moving forward and backwards in information space would require turning the shelves forwards or backwards. The physical relationship between bits of information could reintroduce serendipity or chance into the search process...The information set projected on the shelves can be changed to fit the query and information demands of the users with a blink of the eye, and the desired information can be physically collected.

For an A/V archive, it is also important to be able to visualize or understand the continuum of information. Maybe when examining a program pulled from the shelf, people can scroll through key points or access further information or metadata about that program.

Some other concerns:
- How can information be placed in space so that there is a visible hierarchy? Should certain information be "featured." Should more obsolete information be placed farther away?
- How can the social context of being in a physical space with other people be reintroduced...like awareness of other people as they pass by on the other side of the bookshelf?
- Can viewing artifacts (e.g. glasses, monocles) be used to delve deeper into the information space? Is it satisfying?
- How can the heaviness/age/etc. of content be visualized?


Mixing Slow Rituals
The second concept is about recombining what I call "slow" rituals, such as going to the museum, library, bookstore, cafe, or archive, in new relationships. I am nostalgic for the hours and days spent in the library or bookstore, browsing, reading, and lounging around for free, not spending a cent. Alas, the physical aspect of libraries is slowly disappearing or changing forever.

What will happen to the sexy librarians (or archivists) when libraries/archives go totally digital? I already miss the cute record shop guys and I wonder if students of the future will study in the same cavernous beux arts study rooms I spent so much time in.


New relationships already exist between these places housing the slow experience.

The question is how can archives recombine into the same kind of relationships? I see an opportunity in the archive and, i.e. cafes promoting each other through their recombination. One very literal example I already see is at the Urban Espresso Bar in Rotterdam. There they have a downstairs space with video exhibitions running all the time.

To think further on:
- Who curates the content?
- Can archive services be offered in these places (i.e. dling or requesting clips)

Wednesday, February 17, 2010

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Response from the Archival World

Just found the website of a symposium on digital archiving organized by the Swiss Federal Archive in response to the changing methods of archiving and changing principles of archiving. The topics they organize are as follows:
  1. Archival profile: professional competence in the digital age
  2. What to keep: how to mirror the information society
  3. E-Archiving: reorganisation of processes and business models
  4. Online access: solutions and implications
If the archival profession is to successfully make the transition out of the 20th century, it will need to recognize that what gives an archives value is how it is used. In the last century, an archives may have derived status from the materials it preserved; in this century, it will derive value from the materials it provides access to–and that access will have to be online. -- from Kate @ Archives2.0
Web2.0 and archivists blogging
- Archives*Open - how archivists are thinking about Web2.0 and it's impact on their evolving profession
- ArchivesNext - Web2.0 and it's implications for archiving
- Archief2.0 (Dutch) - social network for archivists
Information on Digital Preservation
- Digital Preservation Europe

Online Archival Projects




Tuesday, February 16, 2010

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Why Search an Archive?

The results of our exercise in categorizing why an archive is accessed. This classification can help serve as a starting point for understanding the steps/experience/ritual of accessing archives under different circumstances.
How does technology change the nature of what an archive is/how it is accessed/what and for who it is for?
*Digital analogies of physical archives include YouTube (a public archive) or external archives owned by individuals.

--
1. Research (targeted)
- Assignment
- Personal Interest
- Authority of Source Material: The authoritative version is somehow the curated and saved knowledge and can help in the search for confirmation or validation
- The archive can help us understand/interpret the present through our search of the past

2. Curiosity (exploratory)

3. Learning (exploratory/targeted)
- Status
- Identity building

4. Entertainment (exploratory/targeted)
- Nostalgia
- Kill time

5. Content Sourcing (targeted/exploratory)
- For the creation of new media

6. External Memory/Knowledge (targeted)
- Collection impulse

7. New Ways/Reasons
How does technology change the nature of the archive?
- Alternative classification, i.e. infographics, information aesthetics. Infographics help us understand a large amount of information at one time.
- Novel experience of search
- more fulfilling (?)
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Food for Thought

Both Tangible User Interface (TUI) and Augmented Reality (AR) designs seek to move computation beyond the desktop. The primary difference between the two lies in the approach.

TUI seeks to inject computation into the physical world while AR seeks to overlay computation onto the physical world. However, the two approaches are not orthogonal.


Are we researching possibilities for AR for the archive or also Mixed Reality and Hybrid Space?

Going one step back, we discussed that a good starting point could be creating metaphors for the physical exploration archive(s), the ritual before digitalization, browsing and stumbling on new knowledge...before considering interfaces, technology, etc.

Monday, February 15, 2010

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AR Games

Some examples of AR in Gaming:

Always Something Somewhere Else - This game can be played anywhere outside in the world. It is a sort of scavenger hunt, and there is an audio narrative that goes with the game. It is about exploring your environs, finding something new, and connecting to a greater shared experience about being in the world. There is this platform, Mediascapes developed by University of Bristol, for developing GPS games for smart phones.

Uncle Roy All Around You - By Blast Theory, this game is played "online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total stranger." It connects physical and virtual space and two different roles for different players.
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Philosophical/Higher Level Questions + Reading List

What is:
- an archive?
- memory?
- reality?
- space?
- augmentation?


What are these things when they are mapped/layered on each other?

Some relevant literature/inspirations....
Art of Memory - Francis A. Yates (ask Kate for the pdf)
Relational Aesthetics - Nicolas Bourriaud
The Interventionists - Gregory Sholette


Cybertherapy - a collection of papers on VR, mixed reality, interreality, ambient intelligence in health care.
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Beeld en Geluid Museum

Based in Hilversum, the heart of the Dutch media landscape, its primary function is to service the Dutch public and commercial broadcasters. Together with them, we aim to shape the future of producing programmes (on TV, internet and radio) in the digital age. However, the actual user base of this institute’ s (rich) archival holdings is much broader, including all levels of researchers, documentary programme makers, and the visiting public at the integral (state of the art) museum.

Materials
10,000 hours digitised archival image and sound
700,000 hours of archival image and sound
200 monitors and projections
180 computers
300 loudspeakers
20 cameras
500 studio spotlights
50,000 m. cable
150 specialists for the building and realisation