Showing posts with label brainstorm. Show all posts
Showing posts with label brainstorm. Show all posts

Monday, February 22, 2010

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Round 01 - Aeshta

These ideas are just things that have popped up in my mind. I still feel that I am not touching the right stuff jet.

Social Network (game)
Here I am looking at the connections between people. Also I want to find out how they would have to work together or share their stories.

- Use the Siftables as an access device. Let people use the rules of game like PackRat. Collection, finding, stealing and trading material that is accessible from the archive. Also having booths or other creative places to find special material.

- Having photo booths spread over the country people can use it to make short stories and watch stories from other people.

- Pirate Broadcasting channel. People can make material and retrieve from the archive and watching it on a "pirate" broadcast. ;)

Physical connection to archive
In this part I am searching for the physical connection with the body and the archive. Using the hands and touch to connect with the archive in some way.

- A space with many books. Each book has his content and a AR layer which is some how projected directly on the pages.
(try to avoid the view technological filter)Perhaps most fun to place such spaces in libraries.

Wednesday, February 17, 2010

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brainstorm, feb 15


Digitized and mildly organized version of the brainstorm/mindmap the team created on the first day. It's a mix of initial ideas, preconceptions, and interests.
1 .

Game Inspiration

These two games came up in my mind after all the things we mentioned during the brainstorm.

The Game is interesting because by changing the perspective only you can guide your puppet through the maze. It is a different way to think of interaction, just change the perspective.



Flow is game that has an organic feel to it. Through the many layers you can let your creature eat what you desire. What you eat creates the growth of your creature creating a personal connection to it.
Flow Game

Just some interesting interaction to maybe think about.

Tuesday, February 16, 2010

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Chronology of The Archive

* Cave Paintings
Pictographs- meaning conveyed through resemblance to physical object
Time represented through visual layering (adding/ erasing)

* Oral
Bards and Homers
Knowledge is transferred through physical/social interaction
A unique event that happens in time
Information is not fixed- can be personalized/context-specific

* Written/Recorded Library
Composed of primary or original source material, may be unique
Preservation
- Access is limited (often must request permission to use a specific material)
- Archivist or librarian as gatekeeper
- Behavior code: white gloves, pencils, low lighting, silence
Storage
- There is a limit to what can be 'saved'
Subjectivity of History: What is known is what has persevered
'Aura' to the object/ Artifact- a physical connection to the past
'Holy Grail Quest': History's hidden treasure that could change or reshape the world
Fragility
- Possibility for the material to be destroyed and lost forever (war, flood, fire)
Authority implicit in preserved or source material
Searching the archive requires expertise (ex. knowledge of language) or credentials

* Printed Material Library
Increased Accessibility
The possibility of exploring shelves of books related but not specific to topic
Collection Impulse- documentation of everything that can be 'known'

* Digital Archive/ Library
Examples: Web 2.0, online library collections, Databases
Shifting paradigms as to the 'owner' of the material
Hoarding vs. Sharing
(Copyright, Confidentiality, Intellectual Property, vs Creative Commons, Wiki, Hacking,
Google Books)
Restrictions: Internet Connections, Passwords, Meta-Data
Material is often a reference/copy; context is often lost
Increased ability to erase, manipulate, alter, or copy material
Acquisition comes through ability to learning the correct search algorithm
The art of filtering: User must be able to evaluate the relevance and authenticity of material

Side notes:
Does information decrease in value when it increases in quantity?
Is the destruction of information a form of historical liberation?
How does the digital archive negotiate between the subjective and the objective?
What is the personal archive and what is the public?



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Why Search an Archive?

The results of our exercise in categorizing why an archive is accessed. This classification can help serve as a starting point for understanding the steps/experience/ritual of accessing archives under different circumstances.
How does technology change the nature of what an archive is/how it is accessed/what and for who it is for?
*Digital analogies of physical archives include YouTube (a public archive) or external archives owned by individuals.

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1. Research (targeted)
- Assignment
- Personal Interest
- Authority of Source Material: The authoritative version is somehow the curated and saved knowledge and can help in the search for confirmation or validation
- The archive can help us understand/interpret the present through our search of the past

2. Curiosity (exploratory)

3. Learning (exploratory/targeted)
- Status
- Identity building

4. Entertainment (exploratory/targeted)
- Nostalgia
- Kill time

5. Content Sourcing (targeted/exploratory)
- For the creation of new media

6. External Memory/Knowledge (targeted)
- Collection impulse

7. New Ways/Reasons
How does technology change the nature of the archive?
- Alternative classification, i.e. infographics, information aesthetics. Infographics help us understand a large amount of information at one time.
- Novel experience of search
- more fulfilling (?)